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Final fantasy theatrythm curtain call song list
Final fantasy theatrythm curtain call song list














However, that is really only a minor quibble. The sheer number of things to play through (220+ songs), unlock (60+ characters), or collect (80+ items, 150+ cards in three rarities all random drops), is overwhelming almost to the point of debilitation for lack of direction within the game itself.

#Final fantasy theatrythm curtain call song list series

Series mode from the original - which sent the player through the three songs representing a single game title - has been dropped, leaving the player to pick through individual songs virtually unguided. Perhaps the only drawback is just how enormous the game is. Best of all, quests are easy to pause, so you can leave one suspended in-progress while you go play a different game, or even just play versus mode. In the tracks themselves, different note types retain their distinctive colors even during special sequences. Downloaded songs are integrated into the by-game listing rather than being segregated. Demos (seeing the stage played perfectly by the computer) are available from song selection and not merely the post-song menu. The post-stage experience/acquisitions recaps have been sped up considerably, so there are fewer delays and unskippable bits between songs. Possibly my favorite thing about Curtain Call compared to its predecessor is the way it has streamlined the core experience. Menus are also navigable by buttons rather than the touchscreen.

final fantasy theatrythm curtain call song list

Although I haven’t used the button input on anything more difficult than the easiest scores, it seems to me that not having to fumble the stylus around would be a great advantage on, say, crowded public transport. In addition to regular stylus tap’n’swipe, there are three additional control schemes that the game will recognize: regular button input, a one-handed button input, and a hybrid button/touchscreen input. This time around, you’re no longer limited to the touchscreen interface, either. There’s also a Versus mode to go head-to-head against other players for the best score, complete with abilities that mess up your competitor’s display. The somewhat-random Chaos Shrine has been expanded into Quest Medley mode: instead of a two-stage chain picked from a limited pool of songs, a Quest provides a branching pathway with anywhere from 10 to 85 stages and all music pulled from the general library of the game, including any DLC downloaded. The RPG aspects have been deepened, allowing the independent boosting of stats (using the Collectacard items that were pretty purely cosmetic in the original) and the ability to reset a character’s level back to 1. Theatrhythm Final Fantasy: Curtain Call, also for the 3DS, has taken everything that was good about the first game and made it bigger and better - twice as many characters, three times as many songs, and many more useable items and collectables.

final fantasy theatrythm curtain call song list final fantasy theatrythm curtain call song list

I personally put about 150 hours into it, in just under two years of ownership. It covered the first 13 main numbered Final Fantasy titles, and over 70 songs, in the vanilla game. Billed as a “rhythm-RPG,” the original Theatrhythm featured tapping and sliding the stylus to the beat as your party of characters traveled and battled through different songs. Square-Enix’s Final Fantasy series has produced some of the best music in video games, a fact which they capitalized on (as well as the 25th anniversary of the series) in 2012’s Theatrhythm: Final Fantasy for the 3DS.














Final fantasy theatrythm curtain call song list